$39.99

Unreal Engine 4 - 2 Bone IK Foot Placement System

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Unreal Engine 4 - 2 Bone IK Foot Placement System

$39.99

Keep your feet on the ground! This component will do just that by doing a line trace from each foot. It also adjusts the hip down if needed to allow the feet to touch the ground.

VIDEO AND DEMO LINKS:

Preview:
https://www.youtube.com/watch?v=TgyzsSgu3sk

Migrate and Implement Tutorial:
https://www.youtube.com/watch?v=dJzvqnSQYmc

Download Playable Demo:

https://www.dropbox.com/s/jq0y4ah4nshyufn/FootPlacementSystem%20-%20v1.0.3%20Demo.zip?dl=0


DESCRIPTION:

No IK bones required! This will work with the default animations, the free starter pack animations and more!

Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.

Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition for crouch.


TECHNICAL SPECIFICATIONS:

Features:

  • Commented, Easy To Understand Blueprints
  • Multiplayer Support
  • Uses Actor Component, Easily Add To Your Character
  • Easy blueprint migration


Includes:

  • Example project with Walk, strafe, and crouch
  • Actor component for easy implementation
  • UMG With Debug Information
  • Example crouch state (Smooth re-size of capsule)
  • Uses Epic's default and Anim Starter Pack animations


Changelog:

v1.0.3

  • Added more comments
  • Added input esc to quit game
  • Small bug fixes


v1.0.2 

  • Simplified project and removed unneeded features
  • Added interface and removed unneeded casts
  • Changed camera to rotate around player while not moving
  • Enables UseControllerDesiredRotation when moving
    This smooth rotates character to face forward
  • Added Mode Enum for FootPlacement
  • Reorganized to ease code migration


v1.0.1

  • Initial release


INTENDED PLATFORM:
Desktop

ENGINE COMPATIBILITY:
4.8, 4.9, 4.10, 4.11, 4.12

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